Burials of Teganshire Post 23 of 30

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Session 0 doesn’t necessarily mean a separate session but is a meeting of minds between the DM/GM and the players. It is where the DM sets the tone, logistics, and expectations.

Personally, I find it helpful to put Session 0 information in a handout, and then both email and then physically hand it to the players. Session 0 is also an excellent time to roll up a new PC, so the information should be sent before the DM expects the players to have their new PC ready to go.

Here’s an example Session 0 handout for Burials of Teganshire and the Circle of the Blood Moon Adventure Path. As always, simple information that a player would find helpful is better than a “lore dump” that just gives the DM a captive audience.

No need for a lore dump. Let the PCs make their own story, discovering the world as they go.

Session 0: Circle of the Blood Moon Adventure Path

Circle of the Blood Moon is a 5E D&D game using standard D&D rules.

When

Every Friday at Rob’s House

Player Books

D&D 5.0 Player’s Handbook or SRD (required)

Xanathar’s Guide to Everything (optional)

Stronghold and Followers (optional)

Campaign Setting

Homebrew, European-style feudal system

Races

All except Dragonborn and Tiefling

Classes

Any

Character Creation Rules

Any class out of the PHB

Standard Point Buy

Standard Starting Funds

Milestone experience

Roll for HP when leveling

PCs can have feats if they meet advancement requirements

PCs can multiclass

The campaign uses Encumbrance

Campaign Tone

This is a challenging and complex campaign where players will need to earn their PC progression through heroic actions and deeds. Players are in the driver’s seat to the extent that the DM has material to cover what the PCs are going to do that evening, and if they wander too far off the adventure path, then the game pauses for the material to catch up. It is possible to fail objectives and have the campaign continue—win or lose; there’s going to be action. Your decisions have consequences; this is not a railroad, but there isn’t a multiverse shattering puzzle, either. You’ll know soon enough what needs to be done.

PCs will be making trips outdoors. Outside of villages, it is widely known that the less-civilized wilderness contains monsters and fey. The local authorities are feudal-based and, for the most part, well-respected by the local populous.

Difficulty

PC causalities will happen if players bumble about or if merely unlucky.

Players are expected to use team-centric, combined-arms tactics/strategy. There are random encounters that could turn deadly, and PCs can wander into places beyond their ability to survive if the party does not retreat and reassess.

PC Death

PC death could result in a new 1st Level PC until the campaign advances to where it makes more sense to have a new PC at a higher level.

Magic

This is a heroic-magic campaign setting—there are NPCs with magic, but they usually do not wander about killing monsters. The frequency of magic items is straight out of the DMG.

There is no open market for magic items, except potions, and even then, the alchemist making potions usually has a customer list she’s working towards. However, most alchemists rely on external sources for their concoctions and are predisposed to people selling rare materials.

Coin

Circle of the Blood Moon uses the same coin system that is in the PHB. The nobility also uses letters of credit, which they can exchange for coin with other nobility and the crown. There’s no fractional banking system, but there are wealthy merchants that will exchange coins for these letters of credit.


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Crossbow Man’s first thoughts were that the bridge workers will be avenged.
Via a BOLT TO THE FACE!


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