Burial of Teganshire Post 28 out of 30

Magic is weird. The PCs are weird. Weird things should happen to them. Here are ten strange things to throw at a deserving (cough) PC.

Using Magic to Mess with the PCs in D&D

Roll 1d10 if you’re feeling punchy.

1. The Box of Shenanigans

Every time the PCs travel to a different urban location or stay in their current one for a few days, they run into a person who mistakes one of them for “Lee Branford, famous locksmith.”

Only the PC isn’t a locksmith, and if they question the person, he or she will claim that the PC, a few months ago, did maintenance on all their locks for a modest fee. All will be friendly, praising the PC for their expert locksmithing skills.

After a few months of this, the PC finds a box in his room. It has the name “Lee Branford” on it with the symbol of a lock. Inside are finely crafted locksmithing and lockpicking tools, along with the Tome of the Guildmaster, a book that only the PC can read. It takes a week to read the book, and after that, the PC has proficiency with both toolsets.

If the PC throws away or destroys the box without opening it, it reappears in their gear 2d4 days later.

2. The Raven Barks at Midnight

A raven lands on the PC’s shoulder and whispers, “the dog barks at midnight” and flies away.

The next time someone asks a password from the PC, the password is “the dog barks at midnight.”

3. A Fist Full of Coins

One of the coins a PC has starts glowing one day. It has a faint aura of conjuration. IfA Fist Full of Coins tossed in the air, it flies in a direction for several rounds, leaving a trail of blue, sparkly, motes, and drops to the ground.

If the PC finds the coin again, this process can be repeated until the PC is led into a copse of trees, and there they will find a small coffer of 100 gold pieces.

After the PC finds the coffer, the coin ceases to be magical.

4. Sad McSadderson

The PCs visit a pub called “The Gloomy Cloud.” The next day, if any PC express sadness or unhappiness, a small cloud will appear over their head and throw shade over the PC. This occurs even if the PC is indoors. If the PC further declares their sadness, the cloud will start to rain, and if the PC gets angry, small lightning bolts appear accompanied by soft thunder. This persists for 1d4 hours.

If the PC goes back to the pub, the bartender will shrug his shoulders and say, “Yeah, that sometimes happens. Didn’t you know? I mean, that’s the name of the pub, yeah?”

5. That’s Awkward

For 1d4 hours, the PC is weightless. If the PC is off the ground when the weightlessness expires, he or she floats back to the ground under the effects of a feather fall spell.

6. Go Away, Don’t Come Around Here No More

When a PC walks by an oak tree, twelve squirrels start throwing acorns at the PC, chattering angrily. If anyone speaks with animals, one of the squirrels will say, “They killed Fredrich!”

7. Meow

When staying at an Inn, when a PC wakes up, there are 32 cats in their room, sleeping. If the PC wakes up one of the cats, they all disappear. If the PC manages to get dressed without waking up any of the cats, they are gone when the PC comes back.

The PC is then charged five silver for “32 bowls of milk,” but nobody remembers who made the order.

8. Illusionary Problems

The party is minding their own business when a man in noble garb asks them to be witnesses to a duel. If they agree, they are lead by the man to a park, and a rapier duel between two older gentlemen commences. The contest ends when one is stabbed in the eye. The winner becomes distraught and runs off, yelling, “I’ve killed my best friend! I’ve killed my best friend!”

This sene is an elaborate series of illusions, detectable with a spell, or if one of the PCs touches the duelists, their seconds, or any other onlookers.

The caster is nowhere to be found, and divinations do not reveal any information other than “What happened was never about you.”

9. My Girlfriend Lives in Canada

The PC makes a connection with someone who returns their affections. They can have a relationship, but after a month, everyone has forgotten who the paramour was or even that they existed—except the PC.

If the PC investigates through magical means, they eventually meet their lover. The paramour tells the PC that they were sick for a while with the inability to dream. A wizard fixed their malady, but one of the dreams “escaped,” and that’s who the PC encountered.

The real person is highly embarrassed this happened, but they already are in a relationship, and asks the PC to forget whatever happened.

10. Of Course, It’s a Druid

When the PC is out riding, their horse suddenly turns into a druid (if a stallion) or a druidess (if a mare). The druid is very confused and has no memory of how they wild shaped into the horse. Their last memory was finding an odd runestone with a glowing rune of a horse on it.

It should not take the PCs long to figure out the druid is not quite right in the head. If brought to another druid, he or she thanks the PCs and gives them a minor potion of healing.

If the PCs keep the addled druid around, they never return to normal but can stay in horse shape for as long as they want, which seems to please them.


 Back our new adventure on Indiegogo’s InDemand service, and support us brining the strange to your PCs! Click here to get your copy of Burials of Teganshire!  https://igg.me/at/teganshire 

Burials of Teganshire

Crossbow Man deals with weirdness with a BOLT TO THE FACE.


Previous 30 Days of BoT | Next 30 Days of BoT


 

Comment Early and Often!