Burials of Teganshire Post 22 of 30
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This red fox gives you an impish grin and snickers with a hehehehehe.
Island Red Fox
CR 2 | XP 600
CN Medium magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +5
Defense
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +2
DR 10/adamantine
Offense
Speed 40 ft.
Melee bite +4 (1d6+1)
Range point-blank and precise produce flame +6 (1d6+1)
Spell-Like Abilities (CL 3rd; uninterruptable)
At will—produce flame, quickened dimension door (self only)
1/day—teleport (without error)
Statistics
Str 12, Dex 14, Con 14, Int 8, Wis 8, Cha 10
Base Atk +3; CMB +4; CMD 16 (20 vs. trip)
Feats Point-Blank Shot, Precise Shot
Skills Acrobatics +6 (+10 to jump), Climb +6, Perception +5, Stealth +6, Survival +1 (+5 when tracking by scent), Swim +5; Racial Modifiers +4 Survival when tracking by scent
Languages Can understand Common but not speak it
Ecology
Environment temperate island chain
Organization solitary or pack (3)
Treasure incidental
Special Abilities
Island Red Fox Immortality If the Island Red Fox is slain in combat, it reforms 1d6 days later in a different location no worse for the wear. The Island Red Fox does not age
Island Red Fox Telepathy The red fox can convey feelings and what they see to any other Island Red Fox via an unlimited distance telepathy.
Trickster Teleport The Island Red Fox unerringly teleports if it takes damage to anywhere on its island territories (even if it had previously teleported)
Darkvision (120 feet) Island Red Fox can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color, and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot Island Red Fox doesn’t get -4 to hit when shooting or throwing into melee.
Scent (Ex) Detect opponents within 15+ ft. by a sense of smell.
Description
Island Red Foxes, of which only three are known to exist, long has been an enigma to the inhabitants of the island chain they inhabit. Benign but annoying, the island red fox will occasionally steal a chicken from a farmer, clothing from bathers, and even toys from children. If it’s food, they’ll proceed to eat it, but other items they play with until bored. “Chase the fox” is their favorite game.
Usually (but not always) found together, the island red foxes are clever and bright (for an “animal”) and can understand the Common language. They will perform tricks for food (sit, roll-over, play dead, shake hands, heel, leave it, and even more complex tasks such as “go to Port Lance and give this to a town guard”), but never stays with a particular person longer than a couple of hours. Sometimes they will sleep next to a campfire, but snap at anyone trying to get them to move.
Several hundred years ago, Garranthe the Sage formally studied the foxes but didn’t find anything people already didn’t know, except for one tidbit: they have a fondness for smoked elk sausage, an oddity as there are no elk on the island chain they inhabit. Garranthe, however, did not study the foxes for long, saying he “had no interest in revealing any secrets from what appears to be a figment of a long-dead trickster god.”
He did, however, confirm they were not fey.
Currently, if island natives see an island red fox, they believe it is a sign of good luck and coming prosperity.
Combat
If they think it’s funny, an island red fox will use their produce flame eye beams to light something on fire, including adult people who are trying to harm them. They have a sharp bite, but an island red fox avoids combat with their innate quickened dimension door or teleport. Damage to the Island Red Fox results in it engaging the trickster teleport ability.
Crossbow Man would never shoot a fox. They’re just too dang cute!
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